Roll, team, merge, mutate, push waves
Roll fighters, assemble a team, merge duplicates to level them, hunt rare mutations, and challenge endless waves with checkpoint rewards. Those system families come from the official Roblox description.
Start with confirmed mechanics, then use the focused pages that can support a real team, merge, wave, or resource decision.
Roll, team, merge, mutation, and wave play are confirmed; exact rates, caps, curves, and reward tables remain unknown.
Roll fighters, assemble a team, merge duplicates to level them, hunt rare mutations, and challenge endless waves with checkpoint rewards. Those system families come from the official Roblox description.
The site does not publish numeric roll odds, a pity rule, mutation multipliers, merge XP, a maximum level, checkpoint tables, or enemy scaling until direct current evidence supports them.
Each page keeps reported facts, player observations, and unknown values visibly separate.
Reported code rewards, spending checks, and gaps in trait costs and effects.
Wiki topic pages · Variant guideWhat the official game confirms and why no fake odds simulator is published.
Wiki topic pages · EvidenceOfficial Roblox details, likely-official Discord, community wiki status, and public trackers.
The official game description confirms rolling fighters, building a team, merging duplicates to level them, rare mutations, endless waves, and higher checkpoints for rewards.
A complete fighter list, current stats, roll odds, mutation effects, merge XP, level cap, slot unlocks, checkpoint rewards, enemy scaling, and trait details still need direct evidence.
A focused page is published only when available evidence can answer a real player decision. Unsupported entity pages would create false confidence.